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  • ...periences that are unattainable elsewhere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultima ...e VR was still out of reach). The Virtuality Group launched several arcade games and machines in which players would use a set of VR goggles (Figure 5). The
    19 KB (2,854 words) - 09:59, 17 April 2024
  • The potential uses of the HoloLens are vast. From social apps to games, to navigation, there’s an incredible potential that this [[mixed reality ...016, for $3,000 or £2,000. It allowed developers to start making apps and games for the headset. Months later, it became available to anyone with a Microso
    15 KB (2,127 words) - 07:12, 17 April 2024
  • [[Apps]] such as immersive games and concert experiences are available in the Google Play store. Developers
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...''M'''ultiplayer '''O'''nline ('''R'''ole-'''P'''laying '''G'''ame). These games combine the multiplayer aspects of MMORPGs with the immersive powers of [[V
    880 bytes (122 words) - 14:23, 8 August 2017
  • ...ertisements shown that castAR can be used to play video games and tabletop games, browse the web and interact with various types of information.
    6 KB (885 words) - 04:40, 4 February 2016
  • ==Games== {{#ev:youtube|peT_qtnatsc|350|right|PSVR games trailer from PlayStation Experience 2015}}
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ...ickly and precisely measure the motion-to-photon latency of their apps and games.
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ...raeme Devine]] joined Magic Leap as its Chief Creative Officer & Senior VP Games.
    4 KB (653 words) - 08:00, 17 April 2024
  • [[SteamVR]] - Valve's VR platform for VR games and other experiences.
    11 KB (1,697 words) - 20:07, 4 May 2016
  • It can be used with regular PC applications and games, especially in situations where two hands are not enough. For example when
    2 KB (423 words) - 09:31, 18 February 2016
  • ...s game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating syst
    3 KB (426 words) - 20:19, 13 June 2016
  • ...ciate the weight to the virtual helmet in game. This does not apply to all games.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • '''May 11, 2017''': Google acquires [[Owlchemy Labs]], maker of games including [[Job Simulator]], [[Rick and Morty: Virtual Rick-ality]], and [[
    2 KB (230 words) - 04:58, 17 April 2024
  • '''[[SteamVR Desktop Theater Mode]]''' - Play non-VR Steam games in VR on a large virtual home theatre.
    5 KB (745 words) - 06:17, 17 April 2024
  • ...[PSVR]] is using SteamVR style reprojection as one of their default modes. Games can render at 60fps and will be reprojected to 120.
    6 KB (916 words) - 05:02, 5 July 2020
  • |Industry=Video Games<br>Digital Distribution
    770 bytes (104 words) - 07:46, 17 April 2024
  • ==Games using Improbable's technology==
    3 KB (392 words) - 02:58, 15 May 2017
  • ...ract with objects by glancing at them. Aim your weapon's cross hair in FPS games or create contextual menus for a gaze based interface.
    4 KB (525 words) - 08:51, 22 May 2017
  • ...rticipate in various activities such as browse the web, watch videos, play games and attend events in 3D virtual environments. AltspaceVR will allow develop The developers of AltspaceVR are trying to find out specific events and games which make sense to the people and which they would like to collaborate on.
    7 KB (1,039 words) - 21:17, 11 October 2017
  • ...e! Don’t make the mistake of believing this is just a quick one of those games that tries to show off what VR can do; oh no! This here is a first person, As far as story goes, with games like this they are incredibly important and to expunge any potential spoile
    6 KB (1,109 words) - 16:04, 19 October 2016
  • ...rm is that players have the opportunity to effectively make their own mini-games inside of High Fidelity, be they simple ones or complicated. In the platfor ...ity so interesting and unique when in comparison to other VR platforms and games.
    6 KB (1,048 words) - 10:30, 3 September 2017
  • ...uter's RAM. Shinra aims to allow developers to create massive, multiplayer games and bring them to players with modest computing setups.
    1 KB (195 words) - 02:12, 6 January 2016
  • [[Computer Controls]], [[Creative Tools]], [[Education]], [[Experimental]], [[Games]], [[Music and Entertainment]], [[Productivity and Utility]], [[Science]] a
    742 bytes (94 words) - 23:41, 7 May 2015
  • .... The app allows the users to access all of their Windows programs such as games, web browser, Microsoft Office, media player and photo editing software thr ...computer in VR. You can browse the web, watch movies, Netflix or even play games on a giant virtual screen.
    6 KB (931 words) - 04:04, 10 February 2017
  • |Developer=[[Owlchemy Labs]] and [[Dejobaan Games]] |Publisher=Dejobaan Games
    1 KB (151 words) - 05:15, 17 April 2024
  • |Developer=[[Because Games]]
    808 bytes (97 words) - 12:16, 17 September 2016
  • |Developer=[[Wild Child Games]]
    863 bytes (99 words) - 12:28, 17 September 2016
  • |Developer=[[Trash Dragon Games]] |Publisher=[[Trash Dragon Games]]
    1 KB (124 words) - 11:17, 17 September 2016
  • |Developer=[[Targem Games ]] |Publisher=[[Targem Games ]]
    882 bytes (104 words) - 10:55, 17 September 2016
  • |Developer=[[Aesop Games]] |Publisher=[[Aesop Games]]
    936 bytes (107 words) - 12:06, 13 September 2016
  • |Developer=[[Little Cloud Games]] |Publisher=[[Little Cloud Games]]
    5 KB (663 words) - 11:06, 23 September 2016
  • |Developer=[[Glowstick Games]]
    870 bytes (101 words) - 12:05, 17 September 2016
  • |Developer=[[White Door Games]] |Publisher=[[White Door Games]]
    2 KB (313 words) - 18:35, 19 April 2017
  • |Developer=[[Innervision Games]] |Publisher=[[Innervision Games LLC]]
    997 bytes (114 words) - 22:48, 17 September 2016
  • |Publisher=[[Innervision Games]]
    1 KB (119 words) - 11:36, 17 September 2016
  • |Developer=[[Seven Hills Games]] |Publisher=[[Seven Hills Games]]
    803 bytes (95 words) - 20:11, 17 September 2016
  • |Developer=[[Mimicry Games]] |Publisher=[[Mimicry Games]]
    767 bytes (90 words) - 16:31, 17 September 2016
  • |Developer=[[Magpie Games]]
    896 bytes (102 words) - 12:10, 17 September 2016
  • |Developer=[[Schell Games]] |Publisher=[[Schell Games]]
    2 KB (231 words) - 23:47, 21 August 2017
  • |Developer=[[Impromptu Games]] |Publisher=[[Impromptu Games]]
    803 bytes (94 words) - 11:57, 17 September 2016
  • ...users to explore with content ranging from art to architecture, education, games, and live entertainment. These experiences can be built and edited in Janus
    6 KB (937 words) - 20:19, 19 April 2017
  • |Publisher=[[rabbit hole games]]
    823 bytes (99 words) - 15:15, 17 September 2016
  • |Developer=[[baKno Games]] |Publisher=[[baKno Games]]
    976 bytes (114 words) - 19:08, 17 September 2016
  • |Developer=[[Hidden Treasure Games]] |Publisher=[[Hidden Treasure Games]]
    838 bytes (98 words) - 22:34, 17 September 2016
  • [[Museum of Games]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    791 bytes (94 words) - 13:23, 17 September 2016
  • |Developer=[[Lab Games Factory]] |Publisher=[[Lab Games Factory]]
    921 bytes (109 words) - 22:09, 17 September 2016
  • |Developer=[[South East Games]] |Publisher=[[South East Games]]
    1,015 bytes (116 words) - 13:59, 17 September 2016
  • |Publisher=[[Digital Tribe Games]]
    961 bytes (113 words) - 23:52, 17 September 2016
  • |Developer=[[Tammeka Games]] |Publisher=[[Tammeka Games]]
    868 bytes (100 words) - 20:23, 17 September 2016
  • |Publisher=[[Corbomite Games]]
    995 bytes (111 words) - 23:07, 17 September 2016

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