Difference between revisions of "Locomotion"

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[[Locomotion]] are ways to move through the virtual worlds of [[VR]].
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==Methods==
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===Teleportation==
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No need to call it anything fancy. This method of locomotion is pretty simple and obvious Look or point a direction you want to go and click a button to warp.
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===Omnidirectional elevator===
  
 
==Problems and Solutions==
 
==Problems and Solutions==

Revision as of 14:18, 25 October 2015

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Locomotion are ways to move through the virtual worlds of VR.

Methods

=Teleportation

No need to call it anything fancy. This method of locomotion is pretty simple and obvious Look or point a direction you want to go and click a button to warp.

Omnidirectional elevator

Problems and Solutions

Sitting

Standing

Room-scale

Locomotion in virtual reality presents many problems and many opportunities to innovate. Aside from traditional input devices like mouse, keyboard and gamepad, the most obvious method of locomotion is simply walking around within the range of the positional tracking devices. One problem presented by "walking" is the available space of the room. Physical obstacles such as walls and objects will prevent the user from advancing. One solution to this problem is a omni-directional treadmill such as Omni. Another option is to use teleportation or elevators to virtually transport the user to a new environment while keeping the physical space the same.

Input Devices

3DRudder, Cyberith Virtualizer, KAT WALK, Omnideck, VRGO, VirZoom, Virtuix Omni