Difference between revisions of "Discrete HMD"

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[[Discrete HMD]] is a type of [[virtual reality]] [[head-mounted display]] that supplies everything required for an [[immersive]] [[VR]] experience aside from the processing. It contains [[display]], [[lenses]], [[rotational tracking]], [[positional tracking]], [[audio]] and [[Input Devices|advanced input]]. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the [[PlayStation VR]] use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience.  
 
[[Discrete HMD]] is a type of [[virtual reality]] [[head-mounted display]] that supplies everything required for an [[immersive]] [[VR]] experience aside from the processing. It contains [[display]], [[lenses]], [[rotational tracking]], [[positional tracking]], [[audio]] and [[Input Devices|advanced input]]. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the [[PlayStation VR]] use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience.  
  

Revision as of 08:58, 4 February 2016

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Discrete HMD is a type of virtual reality head-mounted display that supplies everything required for an immersive VR experience aside from the processing. It contains display, lenses, rotational tracking, positional tracking, audio and advanced input. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the PlayStation VR use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience.

Discrete HMDs require powerful PCs to run their demanding games and software. Not counting the cost of PC, Discrete HMDs is cheaper than Slide-on HMDs and more expensive than Integrated HMDs.