Difference between revisions of "Cockpit / Vehicle"
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{{Locomotion Infobox | {{Locomotion Infobox | ||
− | |image= | + | |image={{#ev:youtube|X0AsCvHjdxI|350}} |
|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
− | |Required Devices= | + | |Required Devices=None |
|Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment | |Description=Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment | ||
|Pros=reduces VR sickness | |Pros=reduces VR sickness | ||
|Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | |Cons=only applicable in certain situations such as Driving, Spacecraft and Mech games. | ||
− | |Examples=[[Elite Dangerous]], [[Gunjack]] | + | |Examples=[[Elite Dangerous]], [[Gunjack]], [[EVE: Valkyrie]] |
|Creator=??? | |Creator=??? | ||
}} | }} |
Latest revision as of 21:49, 30 December 2016
This page is a stub, please expand it if you have more information.
Cockpit / Vehicle | |
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Information | |
Type | Seated, Standing, Room-scale |
Required Devices | None |
Description | Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment |
Pros | reduces VR sickness |
Cons | only applicable in certain situations such as Driving, Spacecraft and Mech games. |
Creator | ??? |
Examples | Elite Dangerous, Gunjack, EVE: Valkyrie |
Additional Information
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.