Cockpit / Vehicle
From Virtual Reality, Augmented Reality Wiki

Cockpit / Vehicle | |
---|---|
Information | |
Type | Seated, Standing, Room-scale |
Required Devices | None |
Description | Have a cockpit around the player prevents VR sickness, it allows most players feel they are within a stable environment |
Pros | reduces VR sickness |
Cons | only applicable in certain situations such as Driving, Spacecraft and Mech games. |
Creator | ??? |
Examples | Elite Dangerous, Gunjack, EVE: Valkyrie |
Additional Information
Hope your game calls for it, having a cockpit or vehicle around the player can help prevent simulator sickness but only if its a driving factor in terms of core mechanics. Having a frame, rollcage or cockpit helps most people feel as though they have a stable environment within which they are riding in and traveling around with.