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- '''Virtual reality (VR)''' is the experience of having a computer generated environment immerse th ..." or the "last medium" because any subsequent medium can be created within VR, using only software. <ref name=”0”></ref> <ref name=”6”></ref>18 KB (2,806 words) - 23:19, 17 August 2024
- |VR/AR=[[Virtual Reality]] ...]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.7 KB (1,004 words) - 22:15, 15 November 2017
- ...from the traditional stereoscopic 3D technology used in movies and other [[VR]] devices such as [[Oculus Rift]]. Dynamic digitized lightfield signal does ...dia, U.S. It was initially making a graphic novel and a series of featured films. Rony Abovitz attended Comic-Con and released its first [[Virtual Reality]]4 KB (653 words) - 08:00, 17 April 2024
- ...absolute position. It is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six [[degrees of freedom]] (6DO ...ow it works. Retrieved from http://data-reality.com/positional-tracking-in-vr-what-it-is-and-how-it-works</ref>.14 KB (2,149 words) - 07:44, 17 April 2024
- ...sons-learned-a-guide-to-cinema-in-virtual-reality</ref> <ref name=”3”> VR Reporter. Will cinematic virtual reality disrupt film industry? Retrieved f ...rector will change more to one of a designer. Although it is expected that VR cinema will have a great development during the next few years, it doesn’21 KB (3,449 words) - 22:53, 20 May 2017
- |VR/AR=[[Virtual Reality]] ..., StarVR's 5120 x 1440 display is the largest in [[Virtual Reality#Devices|VR HMDs]]. On software side, StarVR will utilize the [[OpenVR]] platform devel3 KB (431 words) - 02:09, 2 November 2016
- |Publisher=[[RealVision Films]] [[Dirrogate - A 3D-360 VR novel (teaser)]] is a [[VR App]] for the [[Oculus Rift (Platform)]].889 bytes (106 words) - 11:27, 17 September 2016
- ...o-end solution for professional capture, editing and playback of cinematic VR experiences. OZO is partnered with [[Jaunt VR]] for camera usage and post-production services.7 KB (1,010 words) - 00:45, 13 June 2016
- |Publisher=[[Oculus VR]] ...[Ramiro Lopez Dau]], formerly [[Pixar]]. Henry is a [[comedy]] and the 2nd VR experience from Oculus Story Studio. The animated [[virtual reality]] short2 KB (210 words) - 11:57, 17 September 2016
- {{see also|Sitting VR|Standing VR}} ...ntly, the only [[tracking|tracking system]] that fully supports room-scale VR is the [[Lighthouse]] system of [[SteamVR]] and [[HTC Vive]].1 KB (243 words) - 19:16, 14 May 2016
- |VR/AR=[[VR]] |Genre=[[Adventure]], [[Indie]], [[Simulation]], [[VR]], [[Free to Play]]6 KB (907 words) - 23:18, 28 September 2022
- |VR/AR=[[Virtual Reality]] |Platform=[[SteamVR]], [[Oculus Rift (Platform)]], [[PlayStation VR]]7 KB (1,015 words) - 06:17, 10 May 2017
- |image=[[file:simple vr video player1.jpg|350px]] |VR/AR=[[VR]]6 KB (936 words) - 11:03, 23 September 2016
- |VR/AR=[[VR]] |Genre=[[Adventure]], [[Indie]], [[VR]], [[Episodic]], [[First-Person]], [[Great Soundtrack]], [[1980s]], [[Kicks3 KB (412 words) - 11:06, 23 September 2016
- |VR/AR=[[VR]] ...Action]], [[Indie]], [[Simulation]], [[Early Access]], [[Early Access]], [[VR]]3 KB (416 words) - 06:05, 21 October 2016
- ...vely filter out light between two images using the corresponding polarized films. Therefore, each eyepiece must be polarized in a different direction, allow ...are still applied today in things like the Google Cardboard and low budget VR HMDs for mobile phones.<ref name=”11”> Virtual Reality Society. History13 KB (2,094 words) - 04:29, 18 April 2024
- |VR/AR=[[VR]] |Developer=[[Sekai VR Ltd.]]3 KB (455 words) - 16:21, 19 April 2017
- |VR/AR=[[VR]] |Developer=[[Mermaid VR Inc.]]3 KB (389 words) - 16:46, 21 August 2017
- |VR/AR=[[VR]] [[The Hunger Games 360]] is a [[VR App]].3 KB (359 words) - 22:57, 21 August 2017
- |VR/AR=[[VR]] |Genre=[[Casual]], [[Indie]], [[VR]]3 KB (481 words) - 00:06, 30 May 2024