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- '''Augmented reality''' ('''AR''') is a dynamic computer generated experience that enables a user to inter The goal of AR devices is to supplement the real world with virtual objects by overlaying12 KB (1,756 words) - 02:15, 11 September 2024
- |VR/AR=[[Augmented reality]] ...developed by [[Microsoft]]. It is part of the [[Windows Mixed Reality]] [[AR Platform]] incorporated with [[Windows 10]] OS. HoloLens is an optical see-15 KB (2,127 words) - 07:12, 17 April 2024
- |VR/AR=[[Virtual Reality]] ...can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.7 KB (1,004 words) - 22:15, 15 November 2017
- |VR/AR=[[Augmented Reality]] ...ors, tracks the movements and the positions of your head. Additionally, an AR/VR clip-on can be placed onto the glasses to create an immersive [[Virtual6 KB (885 words) - 04:40, 4 February 2016
- |VR/AR=[[Virtual Reality]] ==Apps==5 KB (812 words) - 05:17, 25 August 2024
- |VR/AR=[[Augmented Reality]] ...has a touchpad on the side of its device. It allows user to slide through apps, events and other timeline-like interfaces.6 KB (994 words) - 03:10, 27 July 2017
- |VR/AR=[[Virtual Reality]] ==Apps==6 KB (866 words) - 09:23, 17 April 2024
- |VR/AR=[[Virtual Reality]] ...ers to quickly and precisely measure the motion-to-photon latency of their apps and games.7 KB (1,051 words) - 18:20, 17 August 2024
- |VR/AR=[[Augmented Reality]] ==Apps==4 KB (609 words) - 04:41, 4 February 2016
- SmartEyeglass is an [[Augmented Reality]] eyewear [[AR Platform|platform]] developed by [[Sony]]. It's first version, [[SmartEyegl ==Apps==1 KB (119 words) - 22:17, 15 November 2017
- |VR/AR=[[Virtual Reality]] ...era that detects objects. The camera is included for safety reasons, not [[AR]]. It warns user of moving objects such as pets to prevent the user from st11 KB (1,697 words) - 20:07, 4 May 2016
- |VR/AR=[[Virtual Reality]] ==Apps==5 KB (720 words) - 12:33, 16 June 2016
- ...pe of visually induced motion sickness that occurs when using [[VR]] and [[AR]] devices. The [[#Symptoms|symptoms]] of simulator sickness include dizzine ...es more accustomed to visual and vestibular conflicts, try out faster pace apps.9 KB (1,458 words) - 19:19, 3 January 2017
- |VR/AR=[[Virtual Reality]], [[Augmented Reality]] ...ice also has two front facing cameras that enables it to not only create [[AR]] projections but also track the motion of your hands and fingers.4 KB (534 words) - 08:29, 11 June 2016
- |VR/AR=[[Virtual Reality]] ==Apps==4 KB (525 words) - 08:51, 22 May 2017
- |VR/AR=[[VR]] ...Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Casual]] [[Category:Free to Play]] [[Category:Massively Multip7 KB (1,039 words) - 21:17, 11 October 2017
- |VR/AR=[[VR]] [[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Adventure]] [[Category:Indie]] [[Category:Simulation]] [[Categ6 KB (1,109 words) - 16:04, 19 October 2016
- |VR/AR=[[VR]] ...Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Cat6 KB (1,048 words) - 10:30, 3 September 2017
- |VR/AR=[[VR]] ...Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Utilities]] [[Category:Virtual Reality Desktops]] [[Category:V6 KB (931 words) - 04:04, 10 February 2017
- |VR/AR=[[Virtual Reality]] ==Apps==2 KB (284 words) - 04:39, 4 February 2016