Difference between revisions of "WebVR"
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− | WebVR is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in their web browsers | + | ==Introduction== |
− | + | [[WebVR]] is a [[Virtual Reality#Platforms|Virtual Reality Platform]] that allows the users to experience [[VR]] in their web browsers. VR content can be created with [[WebGL]], a Javascript API for rendering 3D graphics and [[#Developer Resources|various other frameworks]]. Currently WebVR is available for [[#Mozilla Firefox|Mozilla Firefox]] and [[#Google Chrome|Google Chrome]]. | |
+ | __TOC__ | ||
==Browsers== | ==Browsers== | ||
===Mozilla Firefox=== | ===Mozilla Firefox=== | ||
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==Developer Resources== | ==Developer Resources== | ||
===A-Frame=== | ===A-Frame=== | ||
− | [[A-Frame]]<ref>https://aframe.io</ref> is MozVR's open source framework for creating WebVR worlds with markup. | + | [[A-Frame]]<ref>https://aframe.io</ref> is MozVR's open source framework for creating WebVR worlds with markup. It is the easier way to get started with WebVR and is recommended for developers with limited experience with JavaScript. |
+ | |||
+ | ===React VR=== | ||
+ | [[React VR]] uses [[React]], a JavaScript library by [[Facebok]], to build VR websites and interactive 360 experiences. | ||
+ | |||
+ | ===Three.js=== | ||
===WebVR Boilerplate=== | ===WebVR Boilerplate=== |
Revision as of 01:11, 30 August 2017

WebVR | |
---|---|
Information | |
Type | Virtual Reality |
Developer | Mozilla, Google |
Operating System | Windows, Mac, Android |
Browser | Firefox, Chrome |
Website | http://mozvr.com/ |
Introduction
WebVR is a Virtual Reality Platform that allows the users to experience VR in their web browsers. VR content can be created with WebGL, a Javascript API for rendering 3D graphics and various other frameworks. Currently WebVR is available for Mozilla Firefox and Google Chrome.
Contents
Browsers
Mozilla Firefox
- Main article: MozVR
To view WebVR content, user needs to download Firefox Nightly with VR and WebVR Oculus Rift Enabler add-on and use an Oculus Rift.
Google Chrome
To view WebVR content, users needs to download Chromium with WebVR by Brandon Jones, a Chrome WebGL/WebVR developer at Google.
A different project, Chrome Experiments, works with Google Cardboard only.
Features
Developer Resources
A-Frame
A-Frame[1] is MozVR's open source framework for creating WebVR worlds with markup. It is the easier way to get started with WebVR and is recommended for developers with limited experience with JavaScript.
React VR
React VR uses React, a JavaScript library by Facebok, to build VR websites and interactive 360 experiences.
Three.js
WebVR Boilerplate
WebVR Boilerplate[2] is the starting point for web-based VR experiences that work in both Google Cardboard and Oculus Rift (Platform).
Vizor
Vizor[3] is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web browser.
GLAM
GLAM[4] is a declarative language for 3D web content that combines the power of WebGL with a set of easy-to-use markup tags and style properties.
SceneVR
SceneVR[5] is a platform for creating virtual reality scenes using tools web developers are experienced with.
References
- ↑ https://aframe.io
- ↑ https://github.com/borismus/webvr-boilerplate
- ↑ http://vizor.io/
- ↑ http://tparisi.github.io/glam/
- ↑ http://www.scenevr.com/