Difference between revisions of "Blink"
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|Type=[[Seated]], [[Standing]], [[Room-scale]] | |Type=[[Seated]], [[Standing]], [[Room-scale]] | ||
|Required Devices=??? | |Required Devices=??? | ||
− | |Description= | + | |Description=Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink |
|Pros=Reduce simulator sickness, allows for the scaling of play space sizes | |Pros=Reduce simulator sickness, allows for the scaling of play space sizes | ||
|Cons=??? | |Cons=??? | ||
− | |Examples= | + | |Examples=[[The Gallery: Call of the Starseed]] |
− | |Creator= | + | |Creator=[[Cloudhead Games]] |
}} | }} | ||
[[Blink]] is a [[Locomotion Method]]. | [[Blink]] is a [[Locomotion Method]]. | ||
==Additional Information== | ==Additional Information== | ||
− | Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[ | + | Created by [[Cloudhead Games]], [[Blink]] is a innovative locomotion method originally developed by [[The Gallery]]. Designed to eliminate [[simulator sickness]] and operate in various play space sizes, Blink builds upon the [[Teleportation]] method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting. |
− | *Blink is designed for a [[ | + | *Blink is designed for a [[standing]] and [[room-scale]] playing experience. |
==Problems== | ==Problems== |
Revision as of 00:24, 31 December 2016

Blink | |
---|---|
Information | |
Type | Seated, Standing, Room-scale |
Required Devices | ??? |
Description | Builds upon Teleportation to create 3 more types of movement techniques called Cinematic Blink, Precision Blink and Volume Blink |
Pros | Reduce simulator sickness, allows for the scaling of play space sizes |
Cons | ??? |
Creator | Cloudhead Games |
Examples | The Gallery: Call of the Starseed |
Additional Information
Created by Cloudhead Games, Blink is a innovative locomotion method originally developed by The Gallery. Designed to eliminate simulator sickness and operate in various play space sizes, Blink builds upon the Teleportation method. Blink is divided into 3 types of movements: Cinematic Blink, Precision Blink and Volume Blink. Cinematic Blink allows players to look at a location then press a button on the controller to travel there. Precision Blink allows players to display a marker at their destination. Players can use the marker to teleport to a specific location. Volume Blink adds to the previous 2 systems. It uses a marker and a square / circular border that shows not only the destination but also the amount of space players can walk around in after teleporting.
- Blink is designed for a standing and room-scale playing experience.