Difference between revisions of "VR UI/UX design"
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[[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of [[VR]] user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. | [[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of [[VR]] user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]. He also has 2 videos explaining his ideas. | ||
− | {{#ev:youtube|n3b8hZ5NV2E| | + | {{#ev:youtube|n3b8hZ5NV2E|450}} |
+ | VR Interface Design Manifesto by Mike Alger | ||
− | {{#ev:youtube|id86HeV-Vb8| | + | {{#ev:youtube|id86HeV-Vb8|450}} |
+ | VR Interface Design Pre-Visualisation Methods by Mike Alger | ||
==Tips== | ==Tips== |
Latest revision as of 08:47, 22 May 2017

VR Interface Design Manifesto by Mike Alger
VR Interface Design Pre-Visualisation Methods by Mike Alger