Difference between revisions of "Oculus Rift"
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− | The Head tracking in the Rift has no visible [[latency]]. The tracking system employed by Oculus Rift is called [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. The markers on the back straps of the HMD allows the back of your head to be tracked, creating a 360 degrees of tracking. Rift's tracking is designed for both [[Seated VR|seated]] and [[standing VR]] experiences. | + | The Head [[tracking]] in the Rift has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by Oculus Rift is called [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. The markers on the back straps of the HMD allows the back of your head to be tracked, creating a 360 degrees of tracking. Rift's tracking is designed for both [[Seated VR|seated]] and [[standing VR]] experiences. |
The [[external camera sensor]] is not only able to track the headset but also [[Oculus Touch]]. Users can use multiple sensors to increase the [[#Tracking volume|tracking volume]] for the HMD and controllers. | The [[external camera sensor]] is not only able to track the headset but also [[Oculus Touch]]. Users can use multiple sensors to increase the [[#Tracking volume|tracking volume]] for the HMD and controllers. |
Revision as of 21:32, 28 April 2016
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Developer | Oculus VR |
Requires | PC |
Predecessor | Oculus Rift DK2 |
Successor | Oculus Rift CV2 |
Operating System | Windows |
Display | Dual OLED Panels |
Resolution | 2160 x 1200 (1080 x 1200 per eye) |
Pixel Density | 455.63 PPI per eye |
Refresh Rate | 90 Hz |
Persistence | Low |
Image | |
Field of View | 110° (diagonal) |
Optics | |
Optics | Fresnel lenses |
Tracking | 6DOF |
Rotational Tracking | Gyroscope, Accelerometer, Magnetometer |
Positional Tracking | External camera sensor |
Update Rate | Rotational: 1000Hz, Positional: ?? |
Tracking Volume | 100°H x 70°V (over 18 feet range) |
Latency | Low |
Audio | Built-in headphones, external headphones, built-in microphone |
Connectivity | HDMI, USB |
Input | Xbox One controller, Oculus Touch, Oculus Remote |
Cable Length | 4 meters (Headset), 2.5 meters (Sensor) |
- See also: Oculus Rift (Platform)
Oculus Rift also known as Oculus Rift CV1 or simply as Rift is the 1st version of Oculus Rift Virtual Reality HMD built for consumers. Oculus Rift was released on March 28, 2016. Unlike its predecessors, DK1 and DK2, Rift's target demographic moves beyond developers and serious VR enthusiasts to include people with only casual interest in VR.
Every order of the Rift comes with the HMD, external camera sensor, Xbox One controller and Oculus Remote. Pre-order of the Rift began on January 6, 2016 for $599.
Contents
Hardware
Design and Ergonomics:
The all-black Rift HMD has a sleek and refined design and improved ergonomics when compared to DK2. Soft plastic and fabric are used throughout. Smooth rubber and course cloth cover the front and sides of the headset. A single cable tethers the HMD to your PC while a mesh of lycra envelopes the lenses of the headset. IPD can be adjusted physically through the dial on the bottom of HMD. Your face makes contact with the HMD through a comfortable foam faceplate. These "face interfaces" are removable and interchangeable. Oculus has mentioned that they are creating multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. With the default face interface, Oculus recommends frame width of 142mm or less and a frame height of 50mm or less, if the user has to wear glasses.
Display and Optics:
The dual OLED panel displays of CV1 is large improvement over its predecessors. The colors are vibrant, the resolution is adequate and the screen door effect is minimal. The only glaring flaw of CV1's display and optics system is the Fresnel artifacts. The artifacts are caused by Fresnel lenses' ridges which scatter light. They look similar to lens flares and are noticeable whenever there are high contract elements on the screen i.e. white text on a black background.
Tracking:
The Head tracking in the Rift has no visible latency. The tracking system employed by Oculus Rift is called Constellation. It is an improved version from DK2 and Crescent Bay. While rotational tracking is achieved with IMUs, positional tracking is accomplish with an external camera sensor (outside-in tracking). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. The markers on the back straps of the HMD allows the back of your head to be tracked, creating a 360 degrees of tracking. Rift's tracking is designed for both seated and standing VR experiences.
The external camera sensor is not only able to track the headset but also Oculus Touch. Users can use multiple sensors to increase the tracking volume for the HMD and controllers.
Voice and Audio:
Oculus Rift has a microphone and built-in, removable headphones. Users can detach the headphones and replace them with their own audio devices. 3D audio technology is incorporated into the Rift.
Specifications
Two 90mm screens, at a resolution of 1080 x 1200 per eye, makes each display 455.63 PPI[1][2]
Part | Spec |
---|---|
Display | Dual OLED Panels |
Resolution | 2160 x 1200 (1080 x 1200 per eye) |
Pixel density | 455.63 PPI per eye |
Refresh rate | 90 Hz |
Persistence | Low |
Field of View | 110° (diagonal) |
Optics | Fresnel lenses |
IPD | 58-72mm |
Tracking | 6 degrees of freedom |
Rotational tracking | Gyroscope, Accelerometer, Magnetometer |
Positional tracking | External camera sensor (outside-in tracking) |
Update Rate | |
Tracking Volume | 100°H x 70°V (over 18 feet range) |
Latency | |
Connectivity | 4m custom cable that integrates USB and HDMI connections |
Weight | 360 grams (0.8 pounds) |
System Requirements
Recommended
- GPU: NVIDIA GTX 970 or AMD 290, equivalent or greater
- CPU: Intel i5-4590, equivalent or greater
- RAM: 8GB+
- OS: Windows 7 SP1 or newer
- USB Ports: 3x USB 3.0 ports, 1x USB 2.0 port
- Video Output: Compatible HDMI 1.3 video output
Oculus Ready
Oculus Ready is a PC program that partners with hardware manufacturers such as Asus, Dell, and Alienware to create pre-built PCs that meet the system requirements of the Rift. PCs that qualify will have an Oculus Ready sticker on its case. Price points of these systems start from under $1000.
Players can purchase the Oculus Rift bundled with a Oculus Ready PC for $1499.
Compatibility Tool
Check if your Windows PC is Rift ready with the Rift Compatibility Tool. It checks your PC's GPU, RAM, OS, CPU and USB. For each subpar spec, it offers a link to the Compatibility Tool Support Page[3] that recommends necessary upgrades and solutions.
Setup Tutorial
Input Devices
Xbox One controller - comes with every Oculus Rift
Oculus Touch - unique controller released after Rift's release
Oculus Remote - allows the user to simply and intuitively navigate VR experiences. It is ideal input device for introducing VR to non-gamers.
Apps
VR Apps from Oculus Share and Oculus Store.
EVE: Valkyrie - comes with every Oculus Rift CV1 pre-order.
Lucky's Tale - comes with every Rift CV1.
Developer
Oculus SDK
Unity
Each order of the Oculus Rift comes with 4 months of Unity Pro trial.
Tracking volume
- See also: Tracking volume
100°H x 70°V (>18 feet range)
Room size: 15 feet by 15 feet
Images
Oculus Rift box set:
HMD:
External camera sensor:
Oculus Remote:
History
January 6, 2016: Pre-orders for the Oculus Rift began on Oculus.com for $599.
February 16, 2016: Pre-orders for the Oculus Rift and Oculus Ready PC bundle began for $1,499.
References
- ↑ https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126626
- ↑ http://arstechnica.com/gaming/2016/03/ifixit-digs-into-oculus-rifts-461ppi-oled-display-custom-lenses/
- ↑ https://support.oculus.com/hc/en-us/sections/203483987-Compatibility-Tool-and-Error-Messages-