Difference between revisions of "Discrete HMD"
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[[Discrete HMD]] is a type of [[virtual reality]] [[head-mounted display]] that supplies everything required for an [[immersive]] [[VR]] experience aside from the processing. It contains [[display]], [[lenses]], [[rotational tracking]], [[positional tracking]], [[audio]] and [[Input Devices|advanced input]]. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the [[PlayStation VR]] use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience. | [[Discrete HMD]] is a type of [[virtual reality]] [[head-mounted display]] that supplies everything required for an [[immersive]] [[VR]] experience aside from the processing. It contains [[display]], [[lenses]], [[rotational tracking]], [[positional tracking]], [[audio]] and [[Input Devices|advanced input]]. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the [[PlayStation VR]] use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience. | ||
Revision as of 08:58, 4 February 2016

Discrete HMDs require powerful PCs to run their demanding games and software. Not counting the cost of PC, Discrete HMDs is cheaper than Slide-on HMDs and more expensive than Integrated HMDs.