Difference between revisions of "Dysonics RondoMic"
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{{Device Infobox | {{Device Infobox | ||
|image= | |image= | ||
|VR/AR= | |VR/AR= | ||
− | |Type= | + | |Type=[[Microphone]] |
− | |Subtype= | + | |Subtype=[[VR microphone]] |
|Platform= | |Platform= | ||
|Creator= | |Creator= | ||
− | |Developer= | + | |Developer=[[Dysonics]] |
|Manufacturer= | |Manufacturer= | ||
|Operating System= | |Operating System= | ||
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|Optics= | |Optics= | ||
|Tracking= | |Tracking= | ||
− | |Rotational Tracking= | + | |Rotational Tracking=Motion tracker |
|Positional Tracking= | |Positional Tracking= | ||
|Update Rate= | |Update Rate= | ||
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|Audio= | |Audio= | ||
|Camera= | |Camera= | ||
− | |Sensors= | + | |Sensors=8 omni-directional TELEFUNKEN M60 FET microphones |
|Input= | |Input= | ||
|Connectivity= | |Connectivity= | ||
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|Release Date= | |Release Date= | ||
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− | |Website= | + | |Website=http://dysonics.com/tag/rondomic/ |
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− | [[Dysonics RondoMic]] is a patented [[VR | + | [[Dysonics RondoMic]] is a patented [[VR microphones|360° audio array]], which can be optionally equipped with a [[Odyssey|360° GoPro rig]] on top for capturing truly [[immersive]] [[VR video|VR recordings]] with accurate [[3D audio|spatial sound]] representation the technology that powers it is based on more than fifteen years of research in human audio perception done by a team of researchers and industry visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe and Live Nation, we have developed an agnostic solution that works with all [[Virtual Reality Platforms|VR platforms]].<ref>http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/</ref> |
==Technology== | ==Technology== | ||
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− | [[Category:VR Audio]] [[Category:VR | + | [[Category:VR Audio]] [[Category:VR microphones]] |
Latest revision as of 01:34, 5 June 2017

Developer | Dysonics |
Image | |
Optics | |
Rotational Tracking | Motion tracker |
Sensors | 8 omni-directional TELEFUNKEN M60 FET microphones |
Contents
Technology
Traditional 5.1 or 7.1 audio setups can provide a solid illusion of directional sound, but they are prone to leaving blind spots, which are likely to take listeners out of the experience. The RondoMic captures the sound from all directions using a series of eight custom designed omni-directional TELEFUNKEN M60 FET microphones. The individual recordings are subsequently stitched together in real-time using Dysonics's proprietary spatial and motion tracking software. There's no need for any additional post-processing or simulation to fill blanks. Everything is recorded exactly as if the listener was standing on the scene. Dysonics calls it “motion-tracked binaural” sound and they say that it's more difficult and intricate to achieve great results when compared to stitching a panoramic video together.[2]
Use in VR
Virtual reality relies heavily on sound for maximum immersion. According to “Cymatic” Bruce Wooden, it's the positional sound that makes virtual reality experiences so convincing and immersive.[3] Technologies like Dysonics RondoMic will play important role for both content creators and end-users. It will help with navigating virtual landscapes, and also play its part when it comes to reduction of common issues associated with extended VR use, such as nausea and confusion.
Dysonics
Emerging from the UC Davis incubator in 2012, the company has partnered with Virgin America to introduce some of their technology on board of Delta flights. A further expansion is planned for the future. Dysonics also sell RondoMotion, which is the world’s first wireless motion sensor created with the intention to bring the live music listening experience to regular headphones. It works in conjunction with the RAPPR app for Mac or the RondoPlayer for iOS devices. Together, users can experience realistic, immersive sound inside traditional headphones.
References
- ↑ http://dysonics.com/dysonics-takes-virtual-reality-to-the-streets/
- ↑ http://uploadvr.com/dysonics-motion-tracked-audio/
- ↑ http://www.businessinsider.com/virtual-reality-the-importance-of-3d-positional-audio-2015-4