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  • Microsoft HoloLens was announced during a Windows 10 Event on January 21st, 2015. The Development Edition was released on March 30, 2016, for $3,000 or £2, [[Holo Studio]] - Allows the user to create 3D models used for [[3D Printing]]. In additi
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ...himself in the shoes of another individual <ref name=”2”> Nellen, G. (2015). Lessons learned: a guide to cinema in virtual reality. Retrieved from hac ...rave new world of virtual reality filmmaking. Retrieved from readwrite.com/2015/06/25/virtual-reality-movie-making</ref>. The possibility of the user being
    21 KB (3,449 words) - 22:53, 20 May 2017
  • Announced on January 21, 2015, Windows Mixed Reality was introduced with the release of Windows 10 along [[Visual Studio]]
    3 KB (362 words) - 07:10, 19 October 2017
  • [[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera [[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that
    24 KB (3,082 words) - 09:07, 17 April 2024
  • ...UE4 is characterized as being more computationally optimized with greater visual fidelity but a steeper learning curve; on the contrary, Unity was designed ...for web applications. If you're developing for Android, download [[Android Studio]] and try [https://developer.android.com/training/basics/firstapp/index.htm
    16 KB (2,510 words) - 06:45, 17 April 2024
  • ...motion, the body is in fact stationary. There is a discrepancy between the visual input and the other sensory information that the body receives, which leads ...you-to-get-your-vr-legs</ref> <ref name=”6”> Oculus Discussion Forums (2015). Got my VR legs. Retrieved from https://forums.oculus.com/community/discus
    10 KB (1,561 words) - 22:55, 20 May 2017
  • ...nds.com/home-theater/what-is-hdr-tv/</ref> <ref name=”3”>Crithary, P. (2015). Bill Baggelaar discusses High Dynamic Range. Retrieved from https://issuu ...A high dynamic range rendering pipeline for interactive applications. The Visual Computer, 26: 533-542</ref>
    8 KB (1,202 words) - 08:07, 13 December 2017