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  • |image=[[file:angels and demigods - scifi vr visual novel1.jpg|350px]] ..., [[Free to Play]], [[Indie]], [[RPG]], [[Free to Play]], [[VR]], [[Visual Novel]], [[Anime]], [[Sci-fi]]
    2 KB (335 words) - 06:19, 21 October 2016

Page text matches

  • ...erent perspectives are channeled into each eye to create [[parallax]], the visual phenomenon where our brains perceive depth based on the difference in the a ...include traditional input methods such as gamepad, mouse and keyboard and novel devices that track the position and orientation of your [[:Category:Hands/F
    19 KB (2,854 words) - 09:59, 17 April 2024
  • To develop for HoloLens, you need a Windows 10 PC able to run [[Visual Studio 2015]] and [[Unity]]. [[Visual Studio 2015]]
    15 KB (2,127 words) - 07:12, 17 April 2024
  • *More pixels on the center of view to match human visual system.
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ...s provides more overall visual input when compared to small dFOV. Too much visual input can cause conflicts with vestibular and proprioceptive system.<ref na
    2 KB (346 words) - 21:05, 19 June 2016
  • *Adds Brighter screen and [[Fresnel lenses]]. Introduces a new visual system called [[Mura correction]] to give sharper image quality by leveling
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...r ground plane changes and fills the user's FOV. It creates a more intense visual flow and can cause discomfort similar to moving up stairs. ...l regions can have a greater effect. Larger FOV also means greater overall visual input which can cause greater vestibular and proprioceptive conflict. Chang
    9 KB (1,458 words) - 19:19, 3 January 2017
  • ...e, the [[VR Device]] has to fool the user's senses, most notably the audio-visual system. VR Devices achieves this through head tracking [[HMD]]s. The moveme
    4 KB (666 words) - 20:32, 16 February 2016
  • ...AR's biggest challenges. Human brains can detect very small latency in the visual and audio systems. These systems have to bring latency low enough to be und
    1 KB (230 words) - 07:26, 4 June 2015
  • [[Vizor]]<ref>http://vizor.io/</ref> is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web
    3 KB (462 words) - 01:33, 30 August 2017
  • ...en you rapidly turn your head. The phenomenon can significantly reduce the visual quality of a [[VR]] and [[AR]] displays and cause [[simulator sickness]]. T
    2 KB (313 words) - 22:02, 4 November 2015
  • ...every little inch of their personal bowling alley. For the most part, the visual nature of the game is down to the creators and the creators alone, but the
    6 KB (1,048 words) - 10:30, 3 September 2017
  • ...ng along with [[smearing]] is part of [[judder]]. These effects reduce the visual quality of a [[virtual reality]] display and cause [[simulator sickness]].
    609 bytes (84 words) - 23:49, 11 May 2015
  • ...er]] phenomenon in [[head-mounted display]]s. Because smearing reduces the visual quality of the display and even cause [[simulator sickness]], it can ruin a
    1,012 bytes (142 words) - 08:18, 7 April 2015
  • Janus VR is inspired by [[Snow Crash]], a novel by Neal Stephenson. ...a custom dynamic experience. The internet is then experienced in a purely visual and interactive manner through Janus VR.<ref>https://share.oculus.com/app/j
    6 KB (937 words) - 20:19, 19 April 2017
  • |Developer=[[Visual Voice]]
    759 bytes (89 words) - 16:40, 17 September 2016
  • ...of VR as a medium for music videos. The seamless fusion between music and visual effects come to life in an overwhelming experience which is truly out of th
    2 KB (224 words) - 03:56, 16 September 2016
  • ...the movies of his choice that could be a stepping stone to the proper and novel VR cinema format <ref name=”8”> Kane, A. (2016). The search for the Spi The visual language in film has benefited from more than a century of traditional film
    21 KB (3,449 words) - 22:53, 20 May 2017
  • [[Visual Studio]]
    3 KB (362 words) - 07:10, 19 October 2017
  • ...th a focus on a great mood, through the use of carefully created audio and visual design.
    2 KB (325 words) - 11:06, 23 September 2016
  • Technical and visual details
    2 KB (264 words) - 13:52, 14 January 2016

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