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- |image=[[file:angels and demigods - scifi vr visual novel1.jpg|350px]] ..., [[Free to Play]], [[Indie]], [[RPG]], [[Free to Play]], [[VR]], [[Visual Novel]], [[Anime]], [[Sci-fi]]2 KB (335 words) - 06:19, 21 October 2016
Page text matches
- ...erent perspectives are channeled into each eye to create [[parallax]], the visual phenomenon where our brains perceive depth based on the difference in the a ...include traditional input methods such as gamepad, mouse and keyboard and novel devices that track the position and orientation of your [[:Category:Hands/F19 KB (2,854 words) - 09:59, 17 April 2024
- To develop for HoloLens, you need a Windows 10 PC able to run [[Visual Studio 2015]] and [[Unity]]. [[Visual Studio 2015]]15 KB (2,127 words) - 07:12, 17 April 2024
- *More pixels on the center of view to match human visual system.7 KB (1,054 words) - 01:25, 17 June 2020
- ...s provides more overall visual input when compared to small dFOV. Too much visual input can cause conflicts with vestibular and proprioceptive system.<ref na2 KB (346 words) - 21:05, 19 June 2016
- *Adds Brighter screen and [[Fresnel lenses]]. Introduces a new visual system called [[Mura correction]] to give sharper image quality by leveling11 KB (1,697 words) - 20:07, 4 May 2016
- ...r ground plane changes and fills the user's FOV. It creates a more intense visual flow and can cause discomfort similar to moving up stairs. ...l regions can have a greater effect. Larger FOV also means greater overall visual input which can cause greater vestibular and proprioceptive conflict. Chang9 KB (1,458 words) - 19:19, 3 January 2017
- ...e, the [[VR Device]] has to fool the user's senses, most notably the audio-visual system. VR Devices achieves this through head tracking [[HMD]]s. The moveme4 KB (666 words) - 20:32, 16 February 2016
- ...AR's biggest challenges. Human brains can detect very small latency in the visual and audio systems. These systems have to bring latency low enough to be und1 KB (230 words) - 07:26, 4 June 2015
- [[Vizor]]<ref>http://vizor.io/</ref> is a collaborative, user-friendly visual editor that lets anyone create and share their own VR experiences in a web3 KB (462 words) - 01:33, 30 August 2017
- ...en you rapidly turn your head. The phenomenon can significantly reduce the visual quality of a [[VR]] and [[AR]] displays and cause [[simulator sickness]]. T2 KB (313 words) - 22:02, 4 November 2015
- ...every little inch of their personal bowling alley. For the most part, the visual nature of the game is down to the creators and the creators alone, but the6 KB (1,048 words) - 10:30, 3 September 2017
- ...ng along with [[smearing]] is part of [[judder]]. These effects reduce the visual quality of a [[virtual reality]] display and cause [[simulator sickness]].609 bytes (84 words) - 23:49, 11 May 2015
- ...er]] phenomenon in [[head-mounted display]]s. Because smearing reduces the visual quality of the display and even cause [[simulator sickness]], it can ruin a1,012 bytes (142 words) - 08:18, 7 April 2015
- Janus VR is inspired by [[Snow Crash]], a novel by Neal Stephenson. ...a custom dynamic experience. The internet is then experienced in a purely visual and interactive manner through Janus VR.<ref>https://share.oculus.com/app/j6 KB (937 words) - 20:19, 19 April 2017
- |Developer=[[Visual Voice]]759 bytes (89 words) - 16:40, 17 September 2016
- ...of VR as a medium for music videos. The seamless fusion between music and visual effects come to life in an overwhelming experience which is truly out of th2 KB (224 words) - 03:56, 16 September 2016
- ...the movies of his choice that could be a stepping stone to the proper and novel VR cinema format <ref name=”8”> Kane, A. (2016). The search for the Spi The visual language in film has benefited from more than a century of traditional film21 KB (3,449 words) - 22:53, 20 May 2017
- [[Visual Studio]]3 KB (362 words) - 07:10, 19 October 2017
- ...th a focus on a great mood, through the use of carefully created audio and visual design.2 KB (325 words) - 11:06, 23 September 2016
- Technical and visual details2 KB (264 words) - 13:52, 14 January 2016