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  • |image=[[file:leap motion vr1.jpg|350px]] |Type=[[Input Device]], [[Motion Tracker]]
    2 KB (387 words) - 06:35, 18 July 2017
  • ...<ref name=”4”></ref>. Also, the 6DOF tracking helps reduce drastically motion sickness during the VR experience that is caused due the disconnect between ...it requires time-consuming calibration to function properly. The acoustic trackers are also susceptible to measurement error due to ambient disturbances such
    14 KB (2,149 words) - 07:44, 17 April 2024
  • ...R Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a t ...om/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]]
    24 KB (3,082 words) - 09:07, 17 April 2024
  • |Type=[[Input Device]], [[Motion Tracker]] ...r-image controllers, one held in each hand. These wireless controllers are motion tracked by the same [[Constellation|Constellation tracking system]] that tr
    7 KB (1,120 words) - 08:41, 17 October 2017
  • |Type=[[Input Device]], [[Motion Tracker]] [[Category:SteamVR]] [[Category:Input Devices]] [[Category:Motion Trackers]]
    5 KB (698 words) - 09:50, 22 May 2017
  • |Type=[[Input Device]], [[Motion Tracker]] ...w senses the left/right rotation, and the Roll senses the sideways up/down motion (visualize the sideways up/down rotation of a key in a keyhole).
    7 KB (1,112 words) - 04:50, 17 April 2024
  • |Type=[[Input Device]], [[Motion Tracker]] ...ational tracking]]. It allows a user to click and scroll with minimal hand motion as a replacement for the air-tap gesture.
    6 KB (931 words) - 06:32, 10 May 2017
  • ...and motion is therefore mapped differently in relation to the virtual hand motion, introducing discrepancies that compensate for the differences between the ...hand will move in virtual directions that are different from the physical motion, so that the real and virtual hands reach their respective objects simultan
    11 KB (1,697 words) - 05:53, 17 April 2024
  • |Input Device=[[Tracked Motion Controllers]] [[Tornuffalo - Full-Body Action with Vive Trackers]] is a [[VR App]].
    2 KB (245 words) - 16:19, 19 April 2017
  • |Input Device=[[Tracked Motion Controllers]] SOUND TRACKERS
    4 KB (597 words) - 18:37, 19 April 2017
  • |Latency= Motion to Photon: Less than 10ms |Input= [[Keyboard/Mouse]],[[Xbox One GamePad]], [[Motion Controllers]]
    15 KB (2,228 words) - 14:45, 21 June 2020
  • ...by the general audience since there is no need to set up multiple cameras, trackers, and wires <ref name=”9”> Hills-Duty, R. (2017). Acer reveal upcoming W ..., there will be motion controllers available - the [[Windows Mixed Reality Motion Controllers]] <ref name=”11”> Hills-Duty, R. (2017). Pre-orders for Win
    12 KB (1,658 words) - 07:45, 27 June 2019
  • |Type=[[Input Device]], [[Motion Tracker]] ...R Headset and motion controllers.png|thumb|Figure 2. Acer's VR headset and motion controllers (Image: www.engadget.com)]]
    7 KB (907 words) - 18:13, 30 August 2017
  • |Input Device=[[Tracked Motion Controllers]] ...e only 2 Vive Trackers, you can still try it, but it's not optimized for 2 Trackers.
    2 KB (352 words) - 19:03, 21 August 2017
  • |Input Device=[[Tracked Motion Controllers]] [[Redfoot Bluefoot Dancing for VIVE Trackers]] is a [[VR App]].
    2 KB (261 words) - 19:23, 21 August 2017
  • |Input Device=[[Tracked Motion Controllers]] SOUND TRACKERS
    4 KB (602 words) - 20:58, 21 August 2017
  • |Input Device=[[Tracked Motion Controllers]] [[The Path of Greatest Resistance - Body Tracking with Vive Trackers]] is a [[VR App]].
    2 KB (279 words) - 22:15, 21 August 2017
  • |Tracking Volume=TBC (supports both Lighthouse Trackers 1.0 and 2.0 (up to 10 foot by 10 foot) |Latency=Motion to Photon, TBC
    17 KB (2,745 words) - 02:23, 14 June 2020
  • |Input Device=Tracking motion controllers * Full body tracking / Mixed reality - LIV and trackers support
    3 KB (493 words) - 19:58, 15 June 2021
  • ...ife object. It's the ideal system for virtual production, simulations, and motion capture. ...ithin the virtual environment, capturing full-body motions with just a few Trackers. In addition to providing power, the USB port can be used to input controll
    6 KB (867 words) - 19:18, 25 September 2023