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  • As of February 22, 2022, there were over 2.93 million monthly connected headsets on Steam.<ref>{{Cite web |last=Lang |first=Ben |date=2022-03-10 |title=New
    8 KB (1,001 words) - 05:40, 23 August 2024
  • ...ea using their [[SteamVR Controllers|controllers]]. For added safety, Vive headsets include a forward facing camera and [[Chaperone]] software that can be used
    1 KB (243 words) - 19:16, 14 May 2016
  • ...nd touch any virtual object that they can see on the screen or in their VR headsets. If a virtual apple is shown on the screen, with Gloveone, you will be able
    6 KB (837 words) - 08:17, 20 August 2016
  • All of the main headsets in the market – [[Oculus Rift]], [[HTC Vive]] and [[PlayStation VR]] - al
    6 KB (913 words) - 19:41, 23 February 2017
  • ...day. Although this survey was made before the general release of the main headsets, it serves as an indication of the interest for a type of VR experience in
    6 KB (907 words) - 19:45, 23 February 2017
  • ...and [[HTC Vive]] are the two leading players when it comes to high-end VR headsets that guarantee an immersive experience. A new contender from LG is expected
    5 KB (842 words) - 11:29, 2 November 2017
  • ...from https://medium.com/visbit/a-guide-to-360%C2%BA-virtual-reality-part-2-headsets-5167a0d0870f</ref> ...ts work. Retrieved from https://vr-lens-lab.com/lenses-for-virtual-reality-headsets/</ref>
    13 KB (2,082 words) - 08:09, 13 December 2017
  • [[Category:VR headsets]] [[Category:Lighthouse-tracked headsets]]
    420 bytes (59 words) - 04:48, 1 October 2024