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  • ...rate]]. Additionally, it can reduce [[judder]] caused missed frames (when frames take too long to render).<ref name="YT1">https://www.youtube.com/watch?v=Wv ...//www.oculus.com/blog/asynchronous-timewarp/</ref> ATW fills in the missed frames and reduces [[judder]].<ref>https://developer.oculus.com/blog/asynchronous-
    6 KB (916 words) - 05:02, 5 July 2020
  • Dropped frames can cause judder. When the engine takes too long to render a frame, the fra
    2 KB (313 words) - 22:02, 4 November 2015
  • ...eptable. If the cameras are not synchronized, the process of stitching the frames to make one complete image would become a tedious task. *If the cameras stay put in a position it becomes a lot easier to capture frames and the chance of error reduces drastically. Hence, the camera and rig must
    7 KB (1,176 words) - 23:04, 4 November 2017
  • ...chmark also detects [[duplicate frames]], [[frame latency]], and [[dropped frames]] that are received by the virtual reality headset. The tool also measures
    7 KB (1,016 words) - 22:01, 23 November 2017