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Foveated rendering

389 bytes added, 12:25, 18 February 2016
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[[FOVE]] is the first [[HMD]] to utilize foveated rendering along with gaze tracking.
 
==Foveated rendering and eye tracking==
{{see also|eye tracking}}
Of a human's [[field of view]], only a small fraction is perceived with great detail. Anything outside of the 5 degrees around the focus our of gaze gradually loses [[resolution]]. Because our eyes can move up to 1000 degrees per second, accurate and low latency eye tracking is paramount for foveated rendering to work.
[[Category:Terms]] [[Category:Technology]]
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