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Rink

No change in size, 20:35, 21 January 2016
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The standout feature of the Rink, when compared to other [[Input Devices|VR controllers]], is that it provides the user with enough flexibility to spin, shoot, push, point and grab objects in the virtual world, all in 360 degrees. In addition, the design of the Rink gives it a slight edge over other VR controllers present in the market. [[Oculus Touch]], [[SteamVR Controllers]] and [[PlayStation Move]] require the users grip them with their hands, while the Rink are worn over the palms of the hands [3], without the need to grip them.
The Rink is expected to run various Gear VR apps. It may even have [[gesture recognition ]] apps sometime in the future. Rink performs [[positional tracking]] for the user’s hands, along with interpreting the user’s different finger gestures[4]. A promotional image of the Rink shows the user holding a virtual tennis racquet, depicting the controllers’ usage in gaming. Another potential use of the new VR gadget may be in the form of a virtual keyboard [3].
==Problems of Current Rink==
The Rink is still in an early stage of development. It is being developed by Samsung’s C-Lab R&D division. Showcased during CES 2016, the Rink prototype showed some flaws and instabilities during usage. Some users complained that they could not get the controllers to work at first and had to reset the whole equipment before trying again [1]. Another user informed that the controller became quite hot after using it for only a short span of time [5]. Nevertheless, the new VR gadget from Samsung seems to have quite versatile functions not currently common with the other gadgets and may even offer [[gesture recognition]] in the future.
==References==
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