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Created page with "{{Activity Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=Ray Davis, Nick Donaldson, Nick Whiting |Location=Loews Hollywood Hotel, H..."
{{Activity Infobox
|image=
|Event=[[Oculus Connect 2]]
|Type=[[VR Engineering]]
|Speaker=[[Ray Davis]], [[Nick Donaldson]], [[Nick Whiting]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=9/25/2015
|Time=9:00AM PST
|Duration=3 hours
|Attendants=
|Website=
}}
[[Hands on Workshop with Unreal Engine]] is a [[VR Engineering]] [[workshop]] by [[Ray Davis]], [[Nick Donaldson]] and [[Nick Whiting]] of the [[Epic Games]] during the [[Oculus Connect 2]] on September 25, 2015.
==Description==
Sign-up for 1:1 consultations to review your Unreal Engine projects with Oculus and Epic engineers who will be on hand to assist with performance optimization and VR design. By the end of the consultation, developers will be on a stronger footing for their journey into VR publishing, and will have established contacts with an Oculus publishing team devoted to their success. Developers interested in participating are required to bring their project, demo, or build. Sign-ups will take place onsite at the Information Desk.
==Transcript==
==Additional Information==
[[Category:Activities]] [[Category:Workshops]]
|image=
|Event=[[Oculus Connect 2]]
|Type=[[VR Engineering]]
|Speaker=[[Ray Davis]], [[Nick Donaldson]], [[Nick Whiting]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=9/25/2015
|Time=9:00AM PST
|Duration=3 hours
|Attendants=
|Website=
}}
[[Hands on Workshop with Unreal Engine]] is a [[VR Engineering]] [[workshop]] by [[Ray Davis]], [[Nick Donaldson]] and [[Nick Whiting]] of the [[Epic Games]] during the [[Oculus Connect 2]] on September 25, 2015.
==Description==
Sign-up for 1:1 consultations to review your Unreal Engine projects with Oculus and Epic engineers who will be on hand to assist with performance optimization and VR design. By the end of the consultation, developers will be on a stronger footing for their journey into VR publishing, and will have established contacts with an Oculus publishing team devoted to their success. Developers interested in participating are required to bring their project, demo, or build. Sign-ups will take place onsite at the Information Desk.
==Transcript==
==Additional Information==
[[Category:Activities]] [[Category:Workshops]]