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Building for the Rift with the Oculus PC SDK

769 bytes added, 21:47, 7 September 2015
Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=VR Engineering |Speaker=Anuj Gosalia |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=9/24/2015 |Tim..."
{{Talk Infobox
|image=
|Event=[[Oculus Connect 2]]
|Type=[[VR Engineering]]
|Speaker=[[Anuj Gosalia]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=9/24/2015
|Time=2:30PM PST
|Duration=60 minutes+
|Attendants=
|Website=
}}
[[Building for the Rift with the Oculus PC SDK]] is a [[VR Engineering]] [[talk]] by [[Anuj Gosalia]] ([[Oculus VR]]) during the [[Oculus Connect 2]] on September 9, 2015.

==Description==
The Rift is Oculus’ most immersive platform. This talk will help you understand how to get the most out of the Oculus PC SDK. You’ll learn about the design of the API, how the software stack works, and how to design apps that show the true capabilities of the Rift and Touch.

==Transcript==

==Additional Information==


[[Category:Talks]]
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