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Designing Amazing Games for Gear VR in Unity

958 bytes added, 21:03, 7 September 2015
Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=Game & App Design |Speaker=Holden Link |Location=Loews Hollywood Hotel, Hollywood, CA, U.S. |Date=September 9,..."
{{Talk Infobox
|image=
|Event=[[Oculus Connect 2]]
|Type=[[Game & App Design]]
|Speaker=[[Holden Link]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=September 9, 2015
|Time=5:30PM PST
|Duration=25 minutes
|Attendants=
|Website=
}}
[[Shipping Hardware: The Evolution of the Rift]] is a [[Game & App Design]] [[talk]] by [[Holden Link]] ([[Turbo Button]]) during the [[Oculus Connect 2]] on September 9, 2015.

==Description==
Learn the tools, tricks and practices that Turbo Button uses to build their fun and engaging games for Gear VR. Get a sneak peek at scenes from an upcoming adventure game, and see the ways Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engineering made it possible to hit 60 FPS and how to improve on those workflows via select third-party resources.

==Transcript==

==Additional Information==


[[Category:Talks]]
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