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Hearing With Our Eyes: Interactive Music for VR

1,069 bytes added, 20:33, 7 September 2015
Created page with "{{Talk Infobox |image= |Event=Oculus Connect 2 |Type=Game & App Design |Speaker=Justin Moravetz, Jake Kaufman |Location=Loews Hollywood Hotel, Hollywood, CA, U..."
{{Talk Infobox
|image=
|Event=[[Oculus Connect 2]]
|Type=[[Game & App Design]]
|Speaker=[[Justin Moravetz]], [[Jake Kaufman]]
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=September 9, 2015
|Time=1:30PM PST
|Duration=25 minutes
|Attendants=
|Website=
}}
[[Creating Hearing With Our Eyes: Interactive Music for VR]] is a [[Game & App Design]] [[talk]] by [[Justin Moravetz]] ([[ZeroTransform]]) and [[Jake Kaufman]] ([[ZeroTransform]]) during the [[Oculus Connect 2]] on September 9, 2015.

==Description==
From gameplay to relaxation, music can turn a good experience into a great one. This talk will share techniques on designing VR experiences to sync with music and offer tips and tricks for Unity and Unreal. The talk will dissect Proton Pulse, Pulsar Arena, Vanguard V, and NUREN and discuss how these VR experiences deliver visuals and gameplay that blend seamlessly with pre-recorded audio. Attendees will also get a sneak peek at how music and VR is genuinely helping people in need.

==Transcript==

==Additional Information==


[[Category:Talks]]
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