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Persistence

8 bytes added, 02:13, 10 July 2015
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[[Persistence ]] is the length of time each pixel remains lit. High persistence can cause blurring and smearing of the images. A [[low persistence ]] of 3ms or lower is required to create [[presence]] in [[VR]]. As pixel density increases, lower persistence is needed to avoid blurring.
[[category:Terms]]

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