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Context priority

65 bytes added, 06:41, 1 July 2015
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[[Context Priority]] gives [[HMD]] developers the control over [[GPU scheduling]] to support important [[VR]] features such as [[asynchronous timewarp]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
Context priority is supported by [[GameWorks VR]] by [[Nvidia]].
==References==
<references />
[[Category:Terms]]

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