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VRWorks

631 bytes added, 06:15, 1 July 2015
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===Context Priority===
 
===Direct Mode===
In [[Direct Mode]], the display driver treats the HMD as an entity separate from the operating system and accessible only to VR apps. It prevents numerous [[UX]] issues that occur when the OS treats the HMD as just another monitor. It also allows HMD developers to reduce latency by giving them the control over frame queuing and vsync behavior.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
===Front Render Buffering===
[[Front Render Buffering]] allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref>
==References==

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