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Multi-resolution shading

49 bytes added, 20:45, 30 June 2015
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[[Multi-resolution shading]] or '''multi-res shading''' is a [[VR]] rendering [[technology]] part of the [[Nvidia]]'s [[GameWorks VR]]. In multi-res shading, the rendering accounts for the distortion caused by the lenses of the [[HMD]]. It will not render The center of image, an area unaffected the distortion, is rendered at high resolution than the parts edges of the image that the user will not see due to the , where distortionoccurs. Multi-res shading improves performance without sacrificing image quality.
Normally, an image on a screen, rendered by [[GPU]], is flat. When the lenses in the HMD distorts the flat image, there is an extra process to "de-distort" the image before it is passed through the lenses and onto your eyes. Because of this, a significant percent of the flat image never makes to your eyes. Multi-res shading does not render the entire flat image. Instead it renders the distorted image directly, saving the processor from rendering a significant number of pixels.

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