8,998
edits
Changes
no edit summary
==Features==
*Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Manipulation - precise manipulation of virtual objects. For example, user should be able to pick up a gun, fire it then discard it without having to think about it.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Communicative gestures - hand gestures are detected. Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences. <ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Lightweight - lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>