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Oculus Touch

214 bytes added, 08:17, 27 June 2015
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===Tracking===
Oculus Touch achieves precise, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
===Gesture Sensing===
===Ergonomics===
The user grips You grip the controller similar to a combination of shaking somehow you shake someone's hand and making a loose fist. Your thumb is placed on top of the controller and handles the analog stick and 2 buttons. Your index finger is placed in front and activates a trigger. Your other 3 fingers grip the handle of the controller with your middle finger responsible for a trigger on the side. 
==Apps==

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