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Oculus Touch

116 bytes added, 04:13, 13 June 2015
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|Website=https://www.oculus.com/en-us/rift/
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[[Oculus Touch]] is the first unique [[Input Device]] for the [[Oculus Rift]]. One Oculus Touch controller is held in each hand. These devices are wireless and motion tracked by the same [[positional tracking sensor]] that tracks the [[Rift]] [[HMD]]. In addition to traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able to detect hand gestures and provides provide [[haptic feeback]].
Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event.
==Hardware==
One wireless Oculus Touch is held in each hand. Some of its features are similar to a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side.
Both devices are tracked by the same [[positional tracking sensor]] that tracks the HMD. They utilize IR LEDs can be located on the rings of the same IR LED controller. In addition to [[positional tracking]], Oculus Touch possess IMUs that enable [[rotational tracking technology]].
The device has an inward facing sensor matrix that can detect hand gestures.

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