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Display FOV or dFOV is the FOV of your [[HMD]].
While wide dFOV can increase [[immersion]] and induce [[presence]], it can cause [[simulator sickness]] in certain individuals.<refname="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref>
==Camera FOV==
Camera FOV or cFOV is the FOV of the virtual environment rendered by the graphical engine.
Changing cFOV can lead to unnatural movement of the virtual environment in response to head movements. For example moving your head for 7 degrees in real time creates 11 degrees of movement in VR. This can lead to discomfort.<ref name="oculus_best_practices">https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/</ref>
==References==