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Outside-in tracking

105 bytes added, 11:19, 4 June 2015
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In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its [[line of sight]]. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is [[occlusion]].
The opposite of outside-in tracking is [[inside-out tracking]].
==Devices using outside-in tracking==
[[Oculus Rift DK2]]
 
[[Project Morpheus]]
[[Category:Terms]]
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