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FOVE

245 bytes added, 23:25, 21 May 2015
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|Memory=
|Storage=
|Display=Quad HD5.8 inch
|Resolution=2560 x 1440
|Refresh Rate=
|Persistence=
|Precision=
|Field of View=100 degrees
|Tracking=Eye Tracking
|Rotational Tracking=
*Make eye contact -
*Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes are focusing.
*Move your head naturally - Avoid With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
==Hardware==

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