Changes

Jump to: navigation, search

Charge Float Jump

1,093 bytes added, 19:15, 30 August 2017
Created page with "{{stub}} {{Locomotion Infobox |image={{#ev:youtube|JjZNLGN_k-A|350}} |Type=Standing, Room-scale |Required Devices=Controllers |Description=The longer you hold the jump..."
{{stub}}
{{Locomotion Infobox
|image={{#ev:youtube|JjZNLGN_k-A|350}}
|Type=[[Standing]], [[Room-scale]]
|Required Devices=Controllers
|Description=The longer you hold the jump button, the higher you will rise in the VR space.
|Pros=
|Cons=
|Examples=
|Creator=[[Crytek]]
}}
[[Charge Float Jump]] is a [[Locomotion Method]].

==Additional Information==
Charge Float Jump is a method that lets you charge your jump. The longer you hold the jump button, the higher you will rise in the VR space. You can also tweak the gravity settings so that instead of descending at a natural speed, you float and glide. Without a visual aid this can feel a bit different, but when you jump quickly and then transition to floating, it can feel smooth. Both a cockpit and a “Constraint Scheme” visual aid work really well in reducing sickness for this method of locomotion. This movement would work really well for a hang-gliding or wingsuit game. It feels really instinctive, and we think it has a lot of potential. Try it out!

==Problems==

==Solutions==

==References==


[[Category:Locomotion Methods]]
15,794
edits

Navigation menu