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IonVR

3,292 bytes added, 06:36, 31 July 2017
Created page with "== Intro == Working with Intel RealSense depth sensing technology, the IonVR headset looks like an ordinary 3D printed prototype where you strap your smartphone to a pair of l..."
== Intro ==
Working with Intel RealSense depth sensing technology, the IonVR headset looks like an ordinary 3D printed prototype where you strap your smartphone to a pair of lenses until you realized that within the hardware is a patent-pending technology that greatly reduces VR motion sickness.

Priced at $229 and with over 1,000 pre-order, it is scheduled for release in late 2016 but a quick check on IonVR’s website does not show any indication of the unit being released at the moment of writing. Taking a leaf from Google Cardboard, IonVR brings the concept of VR-on-your-mobile further by making the headset compatible with Android, iOS, and Windows operating users.

== Features ==
The game changer that greatly stands out for IonVR headset is its patent-pending MotionSync technology. The hardware in the headset is capable of greatly reducing distortion and latency by making use of advanced optics technology and on-board processing.

The IonVR headset also features a modular design where the user will only need to replace the pluggable holder as newer smartphones are introduced into the market.

== Hardware ==
Spotting a 3 point strap on an innovative 3D printed modular design, the IonVR supports smartphone with screen size ranging from 4.6” to 6” and with a minimum 720p resolution.

It works on 2 AAA batteries and is specified to last for over 300 hours of continuous use. It is also a notable fact that the IonVR does not communicate with the smartphone on any level and doesn’t drain the smartphone’s battery in the process.

== Technical Specifications==
'''HEADSET'''
* Weight: 12 ounces
* Dimensions: 7.3 in x 5.5 in x 3.6 in

'''OPTICS'''
* * Less than 5% distortion
* * Less than 100 microns lateral color
* * Works with Super Amoled and IPS displays
* * Adjustable IPD

'''DISPLAY'''
* Field of View: Varies by phone and screen size, 80-100 degrees
* Eye Relief: 15 mm eye relief for glasses
*
'''SMARTPHONE REQUIREMENTS'''
* Screen size: 4.6″-6″
* Resolution: Min. 720p resolution, 1080p recommended, 2k ideal
* Operating System: iOS, Android, Windows
* Phone must have an accelerometer

'''POWER REQUIREMENTS'''
* Batteries: 2 AAA Batteries (Lithium recommended for weight)
* Battery Life: Over 300 hours of continuous use

== Software ==
IonVR supports
* Google Cardboard
* Drovious Dive
* Project Tango
* Intel RealSense Smartphone Developer Kit.

== Background ==
IonVR was founded by Dan Thurber, an internet security expert who found his interest in VR by experimenting on Oculus DK1 and Brooke Linville, a business marketing expert who brings a decade of experience to the company.

The IonVR headset was created from Dan Thurber’s foresight of the potential of VR beyond gaming and the recognition of inherent problems with VR.

== References ==
* http://ionvr.com/
* https://uploadvr.com/ionvr-hands-on-review-mobile-vr/
* http://www.roadtovr.com/ionvr-is-a-smartphone-vr-headset-that-aims-to-kill-latency/
* https://www.virtual-reality-shop.co.uk/ionvr/
* http://urbanwearables.technology/ionvr-is-a-big-step-forward-for-smartphone-vr/
* http://www.theverge.com/2016/1/6/10717406/intel-ionvr-vr-headset-realsense-smartphone-developer-kit-ces-2016
* http://www.boiseweekly.com/boise/welcome-to-vr-city/Content?oid=3645854


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