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Holodeck

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{{see also|Room-scale VR}}
 
==Introduction==
[[File:Star Trek Holodeck.png|thumb|Figure 1. Holodeck (Image: Stoppe, 2016)]]
 
The holodeck is a fictional [[virtual reality]] system in the Star Trek franchise. It is a technology that combines Star Trek’s transporter, replicator, and holographic systems, and was equipped in Federation starships during the later part of the 24th century. While the concept was introduced during the Star Trek: The Next Generation, it was also present in Deep Space Nine and Voyager TV series. <ref name=”1”> StarTrek.com . Holodeck. Retrieved from http://www.startrek.com/database_article/holodeck</ref> <ref name=”2”> Memory Alpha. Holodeck. Retrieved from http://memory-alpha.wikia.com/wiki/Holodeck</ref>
The holodeck as served as a basis of inspiration for the field of virtual reality. It represents a point in which VR would be, in theory, indistinguishable from reality, and therefore a completely immersive experience. Current VR continues its development in the direction of more immersive experiences. <ref name=”7”> Marks, S., Estevez, J.E. and Connor, A.M. (2014) Towards the holodeck: Fully immersive virtual reality visualisation of scientific and engineering data. Proceedings of the 29th International Conference on Image and Vision Computing New Zealand</ref> For example, Swartout (2001) created a holodeck-type environment (a virtual reality theater) as a training program. <ref name=”8”> Swartout, W., Hill, R., Gratch, J., Johnson, W.L., Kyriakakis, C., LaBore, C., Lindheim, R., Marsella, S., Miraglia, D., Moore, B., Morie J., Rickel, J., Thiébaux, M., Tuch, L., Whitney, R. and Douglas, J. (2001). Towards the holodeck: Integrating graphics, sound, character and story. Proceedings of Autonomous Agents: 409-416</ref> Other researchers have used a wireless Oculus Rift headset and a room full of cameras to immerse the user in a virtual experience. <ref name=”9”> O'Callaghan, J. (2014). 'Holodeck' becomes a reality: Star Trek-style system uses a wireless Oculus Rift to visit virtual worlds. Retrieved from http://www.dailymail.co.uk/sciencetech/article-2700073/Holodeck-reality-Star-Trek-style-uses-wireless-Oculus-Rift-visit-virtual-worlds.html</ref> NVIDIA as also taken inspiration in the holodeck for its Project Holodeck - “a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics.” <ref name=”10”> Weinstein, D. (2017). NVIDIA reveals holodeck, its groundbreaking project for photorealistic, collaborative VR. Retrieved from https://blogs.nvidia.com/blog/2017/05/10/holodeck/</ref>
==References==
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[[Category:Terms]] ==References==[[Category:Technical Terms]]
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