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|image={{#ev:youtube|6Jv3VGfzpM8|350}}
|VR/AR=[[Virtual Reality]]
|Type=[[ControllerInput Devices]]|Subtype=[[Controller]]
|Platform=[[PlayStation VR]]
|Creator=
|Developer=
|Manufacturer=
|Operating System=[[PlayStaion]]
|Versions=
|Requires=
}}
Playstation VR Aim (PS VR Aim) is a new gun [[Input Devices|peripheral controller ]] to be compatible with the [[Playstation VR ]] [[headset]]. It is intended to make first-person shooters even more engaging and immersive in virtual reality. It was first announced after Sony’s E3 2016 keynote <ref name=”1”> Miller Ross (2016). New Playstation VR Gun Peripheral Looks Nothing Like a Gun. Retrieved from www.theverge.com/2016/6/14/11932532/playstation-vr-aim-gun-hands-on-e3-2016</ref>. The design of the PS VR Aim is minimalistic, and the developer promises direct 1:1 movement tracking, meaning that wherever you point the controller, the in-game gun will respond accordingly <ref name=”2”> Lawler, Richard (2016). PS VR Aim Controller Promises 1:1 Precision for Virtual Shooters. Retrieved from www.engadget.com/2016/06/14/ps-vr-aim-controller-promises-1-1-precision-for-virtual-shooters</ref>. It can be considered a successor of the Sony’s Sharpshooter, which was a gun peripheral that used the Playstation Move motion controller. The PS VR Aim will be far more accurate and with less delay between the actions of the player and the response in-game <ref> Cnet (2016). Sony’s Playstation VR Aim Controller Makes it Easy to Shoot Scary Space Spiders (Hands-On). Retrieved from www.cnet.com/products/sony-ps-vr-aim-controller</ref>.
The new peripheral has the same controls as the standard PS4 Dualshock 4 controller, with two analogue sticks, four face buttons, two bumpers, two triggers, a D-pad, Share and Options buttons, and a final one that is mapped to the Dualshock’s touchpad button. The two trigger buttons are in different positions, allowing the controller to be handled like a gun. Also, the PS VR Aim is ambidextrous <ref name=”4”> Betters, Elise (2016). PS VR Aim Controller Preview: Playing Farpoint With Sony’s New Gun-Shaped Controller. Retrieved from www.pocket-lint.com/review/137951-ps-vr-aim-controller-preview-playing-farpoint-with-sony-s-new-gun-shaped-controller</ref>, and from initial reports there doesn’t seem to be any haptic feedback in it <ref name=”5”> Lang, Ben (2016). Hands-on: “PSVR Aim” Controller Debuts with “Farpoint” FPS. Retrieved from www.roadtovr.com/farpoint-psvr-aim-controller-playstation-vr-aim-e3-2016-hands-on</ref>.
According to Seth Luisi, the co-founder of Impulse Gear, “The PS VR Aim Controller offers the most realistic and precise way to control our game. With direct 1 to 1 tracking, you aim in Farpoint just as you would in real life. How you hold and where you point the controller are directly matched in the game. This allows you to do things in Farpoint that just are not possible in a standard FPS game. It also provides an unbelievable sense of presence in the virtual world <ref> Luisi, Seth (2016). Farpoint Announced for Playstation VR. Retrieved from blog.us.playstation.com/2016/06/13/farpoint-announced-for-playstation-vr</ref>.”
The released date of the Playstation VR Aim and its price point haven’t been disclosed <ref name=”1”></ref>.
==Supported Games==
[[Farpoint]]
[[The Brookhaven Experiment]]
==References==
<references />
[[Category:VR DeviceInput Devices]] [[Category:Controllers]]