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How to Get Started in VR Development

96 bytes added, 10:50, 3 January 2017
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<noinclude>{{see also|Developer Resource}}</noinclude>This page serves as a jumping-off point for new developers to find any resources they might need along their path to learning to make virtual reality experiences.
<includeonly>=</includeonly>==1. Learn about the hardware==<includeonly>=</includeonly>
Ask yourself: do you want to develop for a computer-driven headset like the Vive, or are you more interested in mobile applications such as GearVR or Google Cardboard? If you don't already own your hardware of choice, do some research and think about what would be best for both your target market and most practical to develop on. If your idea requires motion controls or high-end graphics, stick to computer-driven VR. A list of currently available hardware that is supported by Unity, Unreal, and VR web implementations:
<includeonly>=</includeonly>==5. Some final tips==<includeonly>=</includeonly>
If you're a solo VR dev, remember, start small. There's time for more grandiose visions once you have a solid grasp of the fundamentals, so to begin with start with a project that you think is very simple. Even Pong has more to it than you would think at the first glance. Work at it step by step, once you have a few projects up your belt you'll be in a much better position to attack some more complex problems.<noinclude>[[Category:Guides]]</noinclude>
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