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FIVR

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Two Estonian researchers founded the Virtual Neuroscience Lab to develop ways to convince the human brain that the virtual environments that users experience are real, and elicit physical responses from them <ref name=”15”> Javelosa, J. (2016). Researchers are studying how they can achieve matrix-level immersion in virtual reality. Retrieved from https://futurism.com/researchers-studying-can-achieve-matrix-level-immersion-virtual-reality/</ref> <ref name=”16”> Durbin, J. (2016). European psychology lab working toward matrix-level VR immersion. Retrieved from http://uploadvr.com/this-european-lab-is-working-toward-matrix-level-vr-immersion-through-psychological-research/</ref>. They have created two methodologies to prove the potential of responses among test subjects. The first one is a gradual approach, in which subjects are exposed to stimuli like flashing screens or quick images that become more immersive as the study goes on. The goal is to find the minimal amount of input that elicits a physical response. The second methodology involves a series of experiments that cannot be repeated. For example, there was a study where they used a realistic virtual fire. The subject would hold one hand over the virtual flame and report any sensation. Most reported a feeling of increased heat on the hand, but the experiment could not be replicated because once the brain realizes it has been tricked, it will not work again <ref name=”15”></ref>.
In 2016, IBM did an alpha test for a virtual reality MMORPG called Sword Art Online: The Beginning. The VR gear included the Oculus Rift headset, the OVRVision and Leap Motion for hand movement detection, the MS Kinect 2 for detecting body movement, and special foot sensors that eliminated the need for controllers. It also used a 3d 3D scanner to scan the players in order to create realistic avatars. This test can be considered to be as close as one can get to total immersion with current technology. Although there are no true FDVR games yet, this test is another step in making that aspiration real <ref name=”7”></ref>.
==Uses for FDVRFIVR==
The potential use of FIVR technology are limitless. They span different fields like leisure, training, healthcare, personal well-being, engineering, design, or media <ref name=”2”></ref> <ref name=”17”> Future Timeline. 2039: Full immersion virtual reality. Retrieved from http://www.futuretimeline.net/21stcentury/2039.htm#full_immersion_virtual_reality</ref>. For example, elder people can live experiences that are not available to them anymore due to their health; experience a younger version of themselves and personalize every aspect of their avatar and the environment <ref name=”2”></ref>. Tourism is another area that can potential be revolutionized, with people no longer needing to travel and spend a lot of money to explore other locations <ref name=”17”></ref>.
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