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Timewarp

37 bytes added, 04:22, 28 November 2016
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Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> Large and fast moving objects can cause very noticeable judder.
==Asynchronous SpacewarpPositional Timewarp==[[Positional Timewarp]], also known as [[Asynchronous Spacewarp]] , applies animation detection, camera translation, and head translation to previous frames in order to predict the next frame.
==Oculus Rift vs. SteamVR vs. PSVR==
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