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Timewarp
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Timewarp works well in a rotational only tracking system. When positional / translational tracking is introduced, it does not work as well and presents a few problems.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref> When timewarp is used with positional tracking, only the rotational change is reflected in the resulting image. The positional change is ignore, causing [[judder]].
Moving objects such as an animated character can also cause judder. The notice-bility of the judder depends on the size, number and speed of the moving object.<ref name=ATW blog1">https://www.oculus.com/blog/asynchronous-timewarp/</ref>Large and fast moving objects can cause very noticeable judder.
==References==