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Judder

1 byte added, 18:04, 7 April 2015
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==Timewarp and Judder==
Dropped frames can cause judder. When the engine takes too long to render a frame, the frame will be missed, causing judder. This can be mediated by using [[timewarp]]. While sing using timewarp to solve this problem works well in a rotational-only system, problems can a raise when positional / translational tracking is introduced.
==References==

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