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Changes
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<li> * Never ending waves
<li> * Deployable shield
<li> * 5 Randomly selected modular maps
<li> * Procedually generated maps
<li> * One detailed map
<li> * Dynamicly changable maps (think destructables)
Text replacement - "<li>" to "*"
<br><strong>Current Features</strong>
<br>
* Helper turrets
* Two enemy types
<br><strong>Planned Features</strong>
<br>
* A Boss battle
* Different exciting ammunition types
<br><strong>Current Features</strong>
<br>
* Turrets that block your path and attack
* Weapon lockers placed throughout the levels
<br><strong>Planned Features</strong>
<br>
* Deadly obstacles
* Paintbot enemy type that will be used to patrol levels
<br><strong>Current Features</strong>
<br>
* Stationary targets
* Local leader board
<br><strong>Planned Features</strong>
<br>
* Moving targets
* A wider array of weaponry