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Presence

453 bytes added, 02:07, 3 April 2015
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====Resolution====
*Correct stereoscopic 3D rendering
*At least 1k by 1k pixels per eye *No visible pixel structure - you cannot see the pixels.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>
====Optics====
*Wide [[FOV]] - greater than 90 degrees [[field of view]].
 
*Comfortable eyebox - the minimum and maximum eye-lens distance wherein a comfortable image can be viewed through the lenses.
*High quality calibration and correction - correction for distortion and chromatic aberration that exactly matches the lens characteristics.<ref name="OC2014 Iribe">Oculus Connect 2014: Brendan Iribe Keynote</ref>
==Augmented Reality==

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