Changes

Jump to: navigation, search

Motion-to-photon latency

15 bytes added, 11:45, 30 March 2015
no edit summary
Motion to Photon Latency is the delay or [[latency]] between the movement of the user and the change of [[VR]] views reflecting the user's movement. As soon as the user's head moves, the VR scenery should match the movement. The more delay (latency) between these 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want really low latency of 7ms to 15ms.
[[Category:Terms]]

Navigation menu