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Werewolves Within

643 bytes added, 14:10, 1 August 2016
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{{App Infobox
|image={{#ev:youtube|vWBb1LgtITc|350}}
|Type=[[Virtual Reality]]
|Developer=[[Red Storm Entertainment]]
|Publisher=[[Ubisoft]]
|Platform=[[Oculus Rift (Platform)]], [[SteamVR]],
|Device=[[Oculus Rift CV1]], [[HTC Vive]]
|Operating System=
|Type=[[Full Game]]
|Genre=[[Social VR]]
|Input Device=[[Oculus Touch]], [[SteamVR Controllers]]
|Game Mode=[[Multiplayer]]
|Comfort Level=
|Version=
|Rating=
|Downloads=
|Release Date=Fall 2016
|Price=
|Website=[https://www.ubisoft.com/en-US/game/werewolves-within Werewolves With]
|Infobox Updated=8/1/2016
}}
==Introduction==
Werewolves Within is a [[Social VR]] [[game]] developed by Red Storm Entertainment, an [[Ubisoft]] studio based in North Carolina <ref> Hayden, Scott (2016). Hands-on: Ubisoft’s First Social Game “Werewolves Within”. Retrieved from www.roadtovr.com/hands-ubisofts-first-social-vr-game-werewolves-within-launching-fall</ref>. It is a multiplayer “social deduction game”, where players try to figure out who is the killer werewolf among them by arguing between themselves and using the game’s mechanics like signaling that they suspect that a specific player is a werewolf <ref name=”2”> Chalk, Andy (2016). Werewolves Within is a VR “social deduction” party game coming this fall. Retrieved from www.pcgamer.com/werewolves-within-is-a-vr-social-deduction-party-game-coming-this-fall</ref>. The game is played online, and the users interact with each other in the virtual village of Gallowston <ref name=”3”> Kraft, Courtney (2016). Ubisoft brings party games to VR with “Werewolves Within”. Retrieved from geekandsundry.com/paranoia-gets-virtual-with-ubisofts-werewolves-within</ref>.
==Gameplay==
In Ubisoft’s VR game, five to eight players interact online <ref> Ubisoft. Werewolves Within. Retrieved from www.ubisoft.com/en-US/game/werewolves-within</ref>. Roles are assigned randomly to them at the beginning of the match. The roles provide special abilities that can help the players to figure out who the werewolf is <ref name=”2”></ref>. For example, a player can be assigned the role of a village tracker or the role of a turncloack. In the first case, if the player leans in either direction and a werewolf is on that side of them, he or she will hear a growling, while in the second, the player assigned that role can only win if the werewolves win, and knows who they are <ref name=”6”></ref>. Players are on two sides and there is position tracking that allows for the leaning mechanic, in which a player can also have a private chat with the person immediately at his or her side <ref name=”4”></ref>. The in-game avatars move according to the volume and inflection of the voice, and there are also some hand-gestures available with the use of a controller <ref name=”3”></ref>.
 
After five minutes of arguing, the player casts a vote in who they think is the werewolf. To win a round you have to correctly choose who the werewolf is, survive as a werewolf, or convince the others that you are the werewolf (when the role of the “deviant” is assigned to you) <ref name=”6”></ref>.
==References==
<references />
 
[[Category:VR Apps]] [[Category:VR Games]] [[Category:Social VR]]
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