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Werewolves Within

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==Introduction==
Werewolves Within is a new virtual reality ([[Social VR) ]] [[game ]] developed by Red Storm Entertainment, an [[Ubisoft ]] studio based in North Carolina <ref> Hayden, Scott (2016). Hands-on: Ubisoft’s First Social Game “Werewolves Within”. Retrieved from www.roadtovr.com/hands-ubisofts-first-social-vr-game-werewolves-within-launching-fall</ref>. It is a multiplayer “social deduction game”, where players try to figure out who is the killer werewolf among them by arguing between themselves and using the game’s mechanics like signaling that they suspect that a specific player is a werewolf <ref name=”2”> Chalk, Andy (2016). Werewolves Within is a VR “social deduction” party game coming this fall. Retrieved from www.pcgamer.com/werewolves-within-is-a-vr-social-deduction-party-game-coming-this-fall</ref>. The game is played online, and the users interact with each other in the virtual village of Gallowston <ref name=”3”> Kraft, Courtney (2016). Ubisoft brings party games to VR with “Werewolves Within”. Retrieved from geekandsundry.com/paranoia-gets-virtual-with-ubisofts-werewolves-within</ref>. 
Werewolves Within has been demoed on PCs with the Oculus Rift headset, and is planned to release on all major VR platforms in the fall of 2016 <ref name=”4”> Wilson, Jason (2016). Werewolves Within is Ultimate Werewolf in virtual reality – and it’s social, too (update). Retrieved from venturebeat.com/2016/03/15/werewolves-within-preview</ref> <ref name=”5”> Reparaz, Mikel (2016). Werewolves Within brings multiplayer deception and deduction to VR. Retrieved from blog.ubi.com/werewolves-within-brings-multiplayer-deception-and-deduction-to-vr</ref>. This game is not the only investment that Ubisoft is going to make in VR during 2016. Besides Werewolves Within, the studio will also publish a game called Eagle Flight, which is an aerial open world game about eagles <ref name=”5”></ref>.
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