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Werewolves Within

19 bytes added, 23:05, 29 July 2016
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In Ubisoft’s VR game, five to eight players interact online <ref> Ubisoft. Werewolves Within. Retrieved from www.ubisoft.com/en-US/game/werewolves-within</ref>. Roles are assigned randomly to them at the beginning of the match. The roles provide special abilities that can help the players to figure out who the werewolf is <ref name=”2”></ref>. For example, a player can be assigned the role of a village tracker or the role of a turncloack. In the first case, if the player leans in either direction and a werewolf is on that side of them, he or she will hear a growling, while in the second, the player assigned that role can only win if the werewolves win, and knows who they are <ref name=”6”></ref>. Players are on two sides and there is position tracking that allows for the leaning mechanic, in which a player can also have a private chat with the person immediately at his or her side <ref name=”4”></ref>. The in-game avatars move according to the volume and inflection of the voice, and there are also some hand-gestures available with the use of a controller <ref name=”3”></ref>.
After five minutes of arguing, the player casts a vote in who they think is the werewolf. To win a round you have to correctly choose who the werewolf is, survive as a werewolf, or convince the others that you are the werewolf (when the role of the “deviant” is assigned to you) <ref name=”6”></ref>.
 
 
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