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Developer Resource

408 bytes added, 22:52, 18 May 2016
App Stores
[[App Stores]] are distribution platforms for software.
*'''[[Oculus Home]]''' needs to be running for the [[Rift]] to work. By default only supports [[apps]] from the [[Oculus Store]] (checkbox in the settings of the 2d desktop client to enable other sources). It downloads [[games ]] and runs them. It also handles the [[Universal Menu]] on the [[Xbox]] button.
*'''[[Steam]]/[[SteamVR]]''' technically does not need to run when launching [[OpenVR]] games, but highly recommended (room setup and config is pulled from there). Also handles overlay menu on the Xbox button, or when running on the Rift, it launches by pressing the select/start button in the Oculus Universal Menu. If you buy a native [[Oculus Rift]] game on Steam, you will get [[asynchronous timewarp]] and it will run exactly like the game from Oculus Home. It won't use the the [[SteamVR Runtime]], it will use the [[Oculus Runtime]]. Only downside is that launching the game is more difficult. Upside is that your game could potentially be device agnostic, i.e. games can support multiple [[headsets]] natively.
==Wrappers and Injectors==
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